• andyburke@fedia.io
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    2 months ago

    Client side anti-cheat faces similar issues, and there unlike your server you don’t control the hardware.

    • conciselyverbose@sh.itjust.works
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      2 months ago

      I’m not sure why you think I’m saying client side is better when I called it malware.

      There is no approach that is theoretically capable of doing anything at all to impact a camera and automated inputs, and there is no way of trying to do so that is acceptable. It’s simply a reality of online gaming.