I honestly doubt this will take off, but it’ll be interesting as a tech demo for what AR/VR can be at the highest end.

    • LanternEverywhere@kbin.social
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      9 months ago

      And those people weren’t wrong at the time. The iPod wasn’t successful in its first few generations. It didn’t become successful until several generations later after they changed a bunch of the problems with it. One of the aspects that makes Apple so successful is that they’re willing to stick with a new product for many years while they keep working on figuring out what the device needs to become a good product.

      • MrSpArkle@lemmy.ca
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        9 months ago

        It was successful immediately because there literally wasn’t any other player in the world that had its capacity and physical size.

        Everything else lacked mass market appeal because it couldn’t hold enough songs or couldn’t fit in your pocket.

        Not to mention the vast majority of the population didn’t know how to pirate music, and most music stores were shit compare to iTunes(and that is not a great endorsement).

        The only huge barrier to adoption was the initial FireWire only model, but I’d be willing to bet even with that restriction they sold more units in the first year than any other model of music player.

        • LanternEverywhere@kbin.social
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          9 months ago

          Whether or not it was successful initially isn’t a matter of opinion, it’s matter of fact. Compared to other personal music players on the market, the number of ipods was not high for the first several generations.

              • ShepherdPie@midwest.social
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                8 months ago

                Wow I had no idea (or didn’t remember) those even existed. I thought it came out around 2005 when the nano was released.

                • LanternEverywhere@kbin.social
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                  8 months ago

                  Yeah that’s it exactly. When it finally exploded, it EXPLODED, but for the first few years it had relatively very low sales. But Apple stuck with it and kept fixing the major flaws that it initially shipped with, and once enough flaws were fixed it went gangbusters seemingly overnight.

                  Same with the apple headset. It has some major flaws, as people have rightly pointed out, and as a result it’s not gonna be a huge seller at first. But Apple will likely stick with it and keep improving the flaws and eventually it might be another iPod level success. Or it might be another failure like the touchbar era laptops. Time will tell.

  • LanternEverywhere@kbin.social
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    9 months ago

    Given Apple’s track record i wouldn’t bet against it succeeding, but… I don’t get it. My oculus that cost 350 does 95% of what the apple device does but costs literally 10 times more.

  • Jezebelley@kbin.melroy.org
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    9 months ago

    I’m going to state the obvious and say it’s simply too expensive for mass adoption. This is an enthusiast product for AR early adopters similar to the launch of the original Oculus Rift (for VR). I’ll definitely be interested in a less bulky consumer facing product as the tech matures. I find AR fascinating, but I’ll wait until the hardware is more streamlined.

  • Wanderer@lemm.ee
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    9 months ago

    I can’t wait for this to be released all the fan boys to spend a fortune on it and make apple even more billions in profit for a product that isn’t going to be worth it.

    But at least it will help with vr and ar. I really think this could be the last bit of momentum needed to get it moving and I’m excited for that future.

      • Blackmist@feddit.uk
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        8 months ago

        Oh.

        So you can expect at least three revisions of this before they inevitably release one with optional controllers for when you need any amount of precision. And you’ll need a Apple Vision Pro 4 to be able to use them.

          • Blackmist@feddit.uk
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            8 months ago

            That doesn’t sound like it would work, except for very basic PSVR1 style games, where again they were hobbled by poor controller setups, where you could pick between several options that were awful in different ways. The Oculus Touch controllers were so much better for literally everything, and at this point are over 7 years old.

            I mean, they can be fun too, Astrobot is pretty neat. You just can’t compare them to a full fat experience like Half Life: Alyx.

            4K per eye is great resolution, more than anyone really needs, but they’re going to be relying a lot on woolly hand gestures, and as such is going to struggle even for simple games like Beat Saber.

            There’s an argument they’re not going for gamers here, which is fair enough, but answering emails while having my glasses pressed into my nose isn’t something I’m particularly interested in.

              • Blackmist@feddit.uk
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                8 months ago

                I had a look. I’m not immediately convinced it’s as revolutionary as the iPhone. It’s a fancier Quest but the battery is in your pocket rather than on the front of your face. Guessing the internals are similar spec to a regular high end iPhone or iPad.

                It will almost certainly feel a lot slicker than the Quest, which isn’t hard because the Quest feels like several layers of jank sellotaped together, but I don’t think it’s $3000 slicker.

                Saw an article that claimed there were issues in a demo, but they weren’t allowed to film and that Apple reckoned that would all be fixed before release. Smart money would be on those issues being present at launch.

  • ExLisper@linux.community
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    8 months ago

    I don’t really get the point of all this. Sci-Fi movies are trying go convince as for a very long time that interacting with a computer by standing and waving your hands around is the future but for me it just looks tiring. I prefer my keyboard and mouse. We’ll see how many people Apple can convince. Maybe they are right and you just have to use it to believe it…

  • Kusimulkku@lemm.ee
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    8 months ago

    Huh. So Apple is now making VR goggles. Didn’t expect that. They look kinda weird though.

  • Echo Dot@feddit.uk
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    8 months ago

    It’s a really interesting product but unless you’re a trust fund kid you basically can’t afford it.

    The apple strategy usually is to make a stupidly expensive product that everyone laughs at (remember the wheels for the tower computer), and then the actual product they expect people to buy.

    They seem to have forgotten the second bit, but I’m wondering if something’s going to come out in 6 months called just the Apple Vision

    • Naz@sh.itjust.works
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      8 months ago

      I have the equivalent of a trust fund and I’m not stupid enough to buy this for $3.5K.

      Go get yourself a BigScreen VR for $1K, and then a fuckin’ full top of the line prebuilt with the remaining $2.5K.

    • soggy_kitty@sopuli.xyz
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      8 months ago

      Isn’t this like 2.5k? There’s plenty of adults who can afford this without a “trust fund”

      You’re making it sound like it’s 25k