Can that be decoded in to an image at all or is it just garbage?
Pretty sure it’s garbage, because it kept repeating JzH a couple hundred more times before terminating without a closing parentheses.
did you try opening the image? I’m interested in seeing what random nonsense it generated xD
It’s possible that the first part is, but it didn’t finish the image.
I tried to wait for it to finish, but after a couple hundred more repetitions of JzH it just stopped abruptly without a closing parentheses, so I think I’ve been had.
lol
cool username, btw.
Thanks, I picked it myself.
It used to do this all the time a few months ago. The links never worked. Eventually I got bored of asking it.
I can’t get it to decode, even after correcting the base64 padding. Firefox just shows the broken image icon. My image viewer throws out the glorious log message
Image format is actually "png" not "png"
, along with a bunch of checksum errors.I guess, the checksum can’t be correct when it’s cut off, but none of my image viewing/editing software wants to look past that.
In a hex viewer, it looks like this:
Compared to a normal PNG:
I don’t know the PNG spec by heart, but I guess, it doesn’t look completely off the rails before it goes there…
it’s meta and some assembly is required: the meme is the broken response so you can screenshot it and post on lemmy
The response isn’t even broken. It’s not finished. It gives responses in markdown, same as Lemmy. That is the syntax for a picture embed, it’s just still typing the rest and it doesn’t show it until it’s finished typing.
I analyzed it in another comment: the header says the image is 300x300px 8-bit RGBA but the data is invalid. Most viewers will notice that and show an error.
However, the syntax it used for embedding images is valid, as
data:image/png;base64,
is the start of a valid image URL and you can use it like other image URLs in supported Markdown interpretors.Example, using the 103-byte Google Maps’ sea tiles, and a 178-byte GIF:
![Google Maps sea map tile](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAEAAQMAAABmvDolAAAAA1BMVEW10NBjBBbqAAAAH0lEQVRoge3BAQ0AAADCoPdPbQ43oAAAAAAAAAAAvg0hAAABmmDh1QAAAABJRU5ErkJggg==) ![wink.gif](data:image/gif;base64,R0lGODlhDwAVAKIEAAAAAP//AP//3v///wAAAAAAAAAAAAAAACH/C05FVFNDQVBFMi4wAwEAAAAh+QQFlgAEACwAAAAADwAVAAADSUiq0L2QtEDpg6Bqu/LeAGN5wVRKlVmS6qe17hiDHvlyNciho5N2sxDGtoIMBgyH8Kg4IiMEZ1NKlUarSOdTe81arZHvE3olJAAAIfkEBR4ABAAsCAAEAAQABQAAAwYIGtz+ASQAOw==)
renders as
Works in the default web interface
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Dude is creating a memetic kill agent or something
That’s just the total message limit for one chat
Wenn ist das Nunstück git und Slotermeyer? Ja! Beiherhund das Oder die Flipperwaldt gersput!
Well there is an image there, its just encoded into base64 text
If only they paid $14 billion, it would have included the base64 to image capability.