Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.
Is “get rid of all anti-cheat” a popular position outside of Lemmy? I don’t really play these sorts of games but was under the impression that most competitive multiplayer would be unplayable without anti-cheat measures.
There are plenty of anti-cheat measure that doesn’t require invasive access to your system or performance hits. The objection is not to fighting cheating, it is with the specific overreaching methodology chosen to do so.
Also I personally rarely play multiplayer so it’s even more frustrating to have bullshit installed on my system for a feature that doesn’t even apply to me.
It is perfectly possible to run anti-cheat that are roughly as good (or as bad, as it often turns out) without full admin privilege and running as kernel-level drivers. Coupled with server-side validation, which seems to be a dying breed, you’d also weed out a ton of cheaters while missing the most motivated of them.
As someone who lurks around in different communities (to some extent; Steam forums, reddit, lemmy, mastodon, and a few game-centered discord servers), the issue is not much against anti-cheat for online play. It’s the nature of these piece of software that is the issue. It would not be the same if the anti-cheat was also forced on solo gameplay, but it is not the case here.
(bonus points for systems that allow playing on non-protected servers, but that’s asking a bit too much from some publishers I suppose)
Anti-cheat measures should be baked into the server side. 99 percent of the multiplayer cheating problem is not adhering to the golden rule of server security: Never Trust the Client
It’s not even popular on Lemmy. People are fine with the anti-cheat. They draw the line at enforced third-party accounts, though, which is commendable.