Valve appear to have some pretty ambitious future plans for Steam, as we've seen recently in a leak (and not for the first time) that Valve has plans for ARM64 and Android support on Linux.
I hope it becomes possible to have steam games that run on arm64 and (eventually) risc-v linux. You actually can get at least some frames on those pi-like dev boards if whatever you’re trying to play is compiled for arm64 and whatever os you’re running has a high enough opengl version.
Sucks that blender needs such a high opengl version but besides that, the knockoff pi I’ve been tinkering with is pretty good. The framebuffer on mine is really slow though, I think a dos era pci card would be an improvement even, it’s astonishing how bad it is when doing something that isn’t opengl accelerated. Wish they made pis with either parralel pci edge connectors or pci-e slots.
I want a pi with a gt210 somehow. Hacking the vbe extensions to work would be hard (since its stored as x86 code) but it should be possible to come up with a device-specific series of arm instructions that accomplish the same thing.
I hope it becomes possible to have steam games that run on arm64 and (eventually) risc-v linux. You actually can get at least some frames on those pi-like dev boards if whatever you’re trying to play is compiled for arm64 and whatever os you’re running has a high enough opengl version.
Sucks that blender needs such a high opengl version but besides that, the knockoff pi I’ve been tinkering with is pretty good. The framebuffer on mine is really slow though, I think a dos era pci card would be an improvement even, it’s astonishing how bad it is when doing something that isn’t opengl accelerated. Wish they made pis with either parralel pci edge connectors or pci-e slots.
FYI, a few single-board computers with PCIe slots exist already. If web searching doesn’t find them, asking in this community might help:
!sbcs@lemux.minnix.dev
I want a pi with a gt210 somehow. Hacking the vbe extensions to work would be hard (since its stored as x86 code) but it should be possible to come up with a device-specific series of arm instructions that accomplish the same thing.