Forgot what made me think about this topic but I’ve been considering this for a week or two… Curious what you all think.

When I mean “hardest” “video game”, I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it’s a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so… Hence I was curious about your rationale.

I have a pretty solid answer & rationale but I guess I shouldn’t share that in the main post to bias results…

  • ShaunaTheDead@fedia.io
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    10 months ago

    Hardest in a different way than you probably mean for me would be This War Of Mine. One of the first missions you basically have to stab an old man and his wife after you broke into their house. It’s rough.

  • jordanlund@lemmy.world
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    10 months ago

    The hardest one I can say I’m honestly proud I figured out are the old “Impossible Mission” games from Epyx.

    They have set rules, and once you figure out all the rules, they are solvable, but the platforming elements require precision and the puzzle elements are challenging.

    8-bit Souls-Like?

    Longplay - 1:

    https://youtu.be/ivHFP3dJAkM

    Longplay 2:

    https://youtu.be/O2AEuLjwBrg

    • CarbonatedPastaSauce@lemmy.world
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      10 months ago

      I used to play the first one on the Macintosh’s on display at the store. Not sure I ever finished a level in the few minutes I always had to play when my parents were shopping. Very difficult, but fun!

  • Quazatron@lemmy.world
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    10 months ago

    Army Moves, Navy Moves, or any other old Dynamic Software game. You’d have to be very skilled to get out of the first stage.

  • missingno@fedia.io
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    10 months ago

    Crypt of the NecroDancer.

    There are three big challenge characters in the base game:

    • Aria can only use the starting dagger, no other weapons. She has only one hit point. And she dies if the player ever misses a beat.
    • Monk dies if he picks up gold. All enemies drop gold, even ones that normally wouldn’t, which turns the game into a routing puzzle where you must never step on squares that an enemy previously died on.
    • Bolt plays the whole game at double tempo.

    Once you have beaten these three challenge characters, plus the other six easier ones, your next task is All Chars Mode. Beat the game nine times in a row, once with each character. If you die, you must start the whole marathon over.

    Beating that unlocks the tenth character, Coda. Coda combines the restrictions of Aria, Monk, and Bolt all at once.

    And if you can do that, the final achievement is Lowest of the Low, which requires you to beat All Chars Mode without collecting any items.

    The DLC adds a few more hard characters, and another achievement for an extended 13 Character Mode, but they aren’t considered to be as hard as Coda or Lowest of the Low. A single digit number of players have stacked the challenges for Coda low% and 13chars low%.

    • Sylveon@lemmy.blahaj.zone
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      10 months ago

      I was also thinking of NecroDancer. For most players (including myself) the game is already difficult without these extra challenges.

  • ptc075@lemmy.zip
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    10 months ago

    I always put the original Blaster Master on the NES up there.

    It had no save capability at all, nor any codes to stop & restart later. When you sit down, you better be ready to do the whole 4+ hours in one playthrough (or just leave the NES on & walk away).

    But the kicker was that once you got hit just a few times, you might as well restart. The gun (in person mode) would power down with each hit, and after a few hits, well, you just didn’t have enough ‘oomph’ to kill the bosses. But the power-ups to get the gun were fairly sparse in the first place, so once you got hit, it wasn’t like you could just retrace your steps & power up again.

    Mildly interesting, at least to me, I understand it’s been remastered for the Switch. It now has save points AND being hit doesn’t reduce your gun’s power. That would make it a completely different game. I’m be curious to check it out someday. If nothing else, I’m curious to see how much of it I remember. I suspect I can autopilot the first 2 hours, despite it being 40(?) years later.

  • Dizzy Devil Ducky@lemm.ee
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    10 months ago

    Out of the games I’ve played, OSU. I am pretty average at rhythm games where it’s like Project Sekai or the Miku Diva style games where all you have to do it wait and click a button or tap somewhere specific at a fixed location on screen, but I absolutely suck at the whole move the mouse and click thing. Just as bad with mouse as when I tried with my beginners tablet.

    Most other games I play anymore are games I know I’m at least decent at, so I don’t have many games I’d consider the hardest or even to compare those too. Though, while writing this and thinking about it, I’d say I might compare OSU to Vib-Ribbon in general, default songs or not, and possibly even give it a close second for difficulty. And that’s despite it being more of a wait and click type rhythm game in my eyes.

    • zlatiah@lemmy.worldOP
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      10 months ago

      I’ve actually been waiting for anyone to mention any rhythm games at all. I think rhythm games in general tend to have low skill floor, but insanely high skill ceilings (Freedom Dive, some Hatsune Miku songs, …), which make them an interesting case on the difficulty scale… Some rhythm games have unintuitive control too (OSU being a prime example with the mouse control, also Taiko series) which makes them even more difficult

      Side note: I find it hilarious that the original game which OSU was based on was actually just a “tap a tablet” game though (Ouendan series, use stylus to click bottom screen of NDS)… also some JP arcades stock Reflec Beat and crossbeats Rev, Round1 has an exclusive game Tetote Connect, which are all “tap a button on the screen” games but you touch the screen with your hands instead

      I agree, even the hardest non-rhythm games I seem to be able to get accustomed to in 50~100 hours, but not some of these monstrosities

    • zlatiah@lemmy.worldOP
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      10 months ago

      Okay that quickly went from “I think I can do this with some practice” to “what the actual fuck” to me… congrats on clearing the game

      I haven’t touched classical bullet hell games since high school so… guess I should give them a try!

        • zlatiah@lemmy.worldOP
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          10 months ago

          I’ve really only played Touhou in middle/high school… Imperishable Night was actually a really formative game for me, loved the OST and played quite a bit out of it. Fairly sure I’ve cleared this particular one on Easy, might have made to Stage 5/6 on Normal… Definitely didn’t clear Scarlet Devil on Normal because my motor were terrible back then

          I should be able to clear Normal/Hard now that I’m older and more skilled. If I have the patience/time that is…

          Edit: apparently I forgot how to do math and got the game release numbers wrong

          • Elaine Cortez@lemm.ee
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            10 months ago

            That’s awesome! Loved Imperishable Night too, I played it so much along with Perfect Cherry Blossom and Subterranean Animism. As for Embodiment of Scarlet Devil it’s generally considered one of the harder games of the series

  • xylogx@lemmy.world
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    10 months ago

    The classic arcade game Venture. Go ahead, make my day:

    https://archive.org/details/arcade_venture#

    Venture is a 1981 arcade game by Exidy. The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the “Hallmonsters”, according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. In this way, the Hallmonsters serve the same role as “Evil Otto” in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score. The goal of each room is only to steal the room’s treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in “The Two-Headed Room”, two 2-headed ettins appears the moment the player picks up the prize. Players die if they touch a monster or the corpse of a monster. Dead monsters decay over time and their corpses may block room exits, delaying the player and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game’s AI allows them to dodge the player’s shots with varying degrees of “intelligence” (for example, the snakes of “The Serpent Room” are relatively slow to dodge arrows, the trolls of “The Troll Room” are quite adept at evasion). The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.
    \

    Released
    1981

  • ryathal@sh.itjust.works
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    10 months ago

    Probably some of the old Nintendo games. Silver surfer is an extremely difficult bullet hell. Battletoads required insane memorization and timing, pretty sure you had to act before the game even told you in some places.