The ability to change features, prices, and availability of things you’ve already paid for is a powerful temptation to corporations.

  • merc@sh.itjust.works
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    11 months ago

    Piracy was never stealing, it was only copyright infringement.

    Stealing is a crime that goes back to the 10 commandments, it’s old. When you steal something you take it from someone else, depriving them of it.

    Copyright infringement is a newish crime where the government has granted a megacorporation a 120 year monopoly on the expression of an idea. If you infringe that copyright, they still have the original, and can keep selling copies of that original to everyone else, but they might miss out on the opportunity to make a sale to you. Obviously, that’s very different from stealing something.

    • KairuByte@lemmy.dbzer0.com
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      11 months ago

      The irony is, you pirating today has been shown to influence you buying it later on in a sale. And there’s a good argument to be made about your word of mouth praise helping their sales.

      • poopkins@lemmy.world
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        11 months ago

        As every musician knows, exposure is always better than payment! This is why you shouldn’t offer payment to musicians at your wedding, since they’re getting great exposure already. /s

        • Gonzako@lemmy.world
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          11 months ago

          That’s two very different cases. Using exposure to extort services out people is different than copying something to see if you’d enjoy it.

          • poopkins@lemmy.world
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            11 months ago

            It’s really not that different. The main difference is the audience size. For an independent musician selling merchandise, it would be equally insulting to them to tell them that they will be repaid in exposure if they give you one for free.

            Making a copy of something “to see if you’d enjoy it” or because it’s somehow great for their exposure is mental gymnastics to justify piracy. Let’s just call it intellectual property theft and stop beating around the bush.

            • homicidalrobot@lemm.ee
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              11 months ago

              Copying isn’t theft. You’re about 40 years late to this conversation and you’re starting from the taste of boots? You’re equating an instantly reproducible, finished product with a service; your analogy sucks.

              • poopkins@lemmy.world
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                11 months ago

                The entire goal of my comment was to avoid mincing words. As somebody who has first hand experienced copyleft violation, it sure doesn’t feel different on the receiving end. I feel this very personal experience is equivocal to copyright infringement. I’m not licking any boots—thanks for that accusation.

                It’s easy to excuse illicit behavior from your armchair by gaslighting with the choice of words, because after all, violating copyright is just sticking it to the man, right? In truth, I feel that my software was stolen for profit and just for me as the little man, there’s no other word that comes to my mind than “theft.”

                • homicidalrobot@lemm.ee
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                  11 months ago

                  You should write an open letter to hobbyists. It worked for Gates. If your software was “stolen for profit” and that didn’t result in more people trying it and buying, I have bad news: it didn’t seem like it was worth the money to the people who tried it. JRC does many studies on piracy and the data shows that total sales are not displaced by piracy volume, again and again. You can make the argument that this is only true for games and music (typically the subject of these studies) but this hardline attitude of it being the same as stealing sucks.

                  • poopkins@lemmy.world
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                    11 months ago

                    Lovely, so your rebuttal is that not only is my emotion wrong but my software sucks, too. I would suggest putting yourself in my shoes and envisioning what a shitty thing that is to say.

                    To offer a bit of background: the clone my game published itself on Google Play with ads removed. Aside from simply the confusion of a game with verbatim the same name, this further entices users to install it, because Google Play displays a label when an app contains ads.

                    What is the worth to a user? This is a terrific question, and I have spent years narrowing down the right valuation of ad content and in-app purchase pricing to remove ads. The game currently has 15M historical installs with fairly industry standard retention rates, so it can’t be completely off. But the thing is, that valuation will always be higher than 0.

                    So where does the steal come from? The cloned app only offered the ad-free experience long enough to gather enough installs, to then revert the change with a swapped out AdMob account number.

                    I think most of this has been offset by that change now as I’ve seen a similar growth return to my app. But those losses in the interim period are gone forever. Somebody took my code base, republished it in blatant violation of GPL, causing me to lose revenue. I feel robbed and your apathy genuinely perplexes me.