• fruitycoder@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    The big thing I’ve seen for gaming is the idea that you can have tokens not tied to a specific game. Like maybe an achievement gotten in resident evil unlocks a cool skin dead by daylight.

    Or you could implement something like Sword Art Onlines’s item/skills system where they attached to a user and not a server, and servers can choose which ones to implement in their version of the game.

    Of course its also possible it could be sold second hand, so maybe you think the Christmas skin of a popular character is stupid and will never wear it, but someone else just missed the event. You could sell/gift it to them, because the entitlement is yours to do whatever you want with it. Maybe you just hate the hell out it so much you offer a ton of cash just lock them all up. Idk this part of it just not my jam tbh

    • WraithGear@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      But why honor other companies tokens? Hell why honor your old tokens? You make the effort to create assets in your new game, are you going to just give it to a limited number of players who play both game for free, or resell it to all players? If you buy an nft for a game that then gets ignored, was it any different then a DLC, or using the steam market place to trade the item? After all i have read i don’t see where this helps players at all, and for companies, the only benefit i can see is if they pump and dump their players.

      • fruitycoder@sh.itjust.works
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        Maybe you see your game as spiritual successor to a previous game and want to honor player previous progress or achievements in the previous game.

        Maybe you accept third party assets and need some market for those assets, and NFTs can represent a legally binding proof of ownership of that asset.

        Maybe you want keep your live service relevent by having your assets transferable among a larger ecosystem of games.

        It is very much like the steam market place but unlike steam items you do actually own it, steam can’t legally shut down your account or block you from transferring that ownership after the fact.

        But yeah its just a tool no idea what all game makers will want to do with it.