I’m out of the loop. Are we federating with Threads or not?

EDIT: The answer is no, we are not federating with Threads. Thank you. That’s the answer I was hoping for.

  • jarfil@beehaw.org
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    9 months ago

    Not sure about ethics, but if the argument of “excessive moderation overhead” still holds true for staying defederated from Lemmy.world, the same should apply a thousandfold for Threads.

    • lud@lemm.ee
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      9 months ago

      You guys are not federated with lemmy.world‽

      Doesn’t that exclude a LOT of content?

      • PaddleMaster@beehaw.org
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        9 months ago

        I have a Beehaw account and another that federates with .world. I enjoy my Beehaw account much more, to the point I almost never use the other account. There’s just much more valuable content here.

        I do miss some of the more niche Reddit subs i frequented before the purge. That’s probably the only thing really lacking. And it probably more a testament to how busy I’ve been this year. I just don’t have the time to explore other instance’s communities that Beehaw does federate with.

        • PenguinCoder@beehaw.orgM
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          9 months ago

          There is a big difference between a lot of content and quality content. I appreciate Beehaw for our quality, not the quantity. There are certainly some great content on other instances, but sorting through the crap noise to find the good, just isn’t worth my effort.

        • MJBrune@beehaw.org
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          9 months ago

          You don’t see/experience Beehaw as more argumentative than Reddit? I’ve had a hard time staying with Lemmy/Beehaw because people seem to pop out of the woodwork to have exhaustive arguments. If I could share two experiences.

          One was me asking a popular game developer how they wrote a shader for Unity so I could port it to Godot. I got a nice reply on how they did it and even a link to the Godot version someone else did. I even got other people thanking me for that comment and opening the conversation up. Another time I was explaining what that Starfield designer said on Twitter recently wasn’t terrible. I explained calmly and clearly the point of view of a game developer and got responses that either people didn’t see it that way or that they thought the designer still shouldn’t have said those words because of the marketing timing. Overall the exchanges were great and not only gave me a new perspective but made me feel like I opened other people’s eyes.

          The other experience of someone telling me because I plan to vote for Biden that I support genocide and they won’t hear anything about how I don’t. Another great example is how people are defending pirating games from any level of game developer. Even in threads where I comment and explain that pirating hurts employees, people don’t even have a decent conversation about it. They just want to keep excusing their behavior without discussion.

          Overall, it’s made me wonder how people are experiencing Beehaw and Lemmy. If for some reason I am the odd one out. With my two experiences, one on Reddit and one on Beehaw, I question if I am the problem because of the experiences on Beehaw/Lemmy but it’s still me at the root of the experience. So, I feel like I’ve done the leg work to rule myself out.

          I think that Beehaw/Lemmy just attract a certain type of person that typically agrees with each other but Reddit is a mixing pot of a bunch of opinions that have interesting conversations. Reddit feels like what Beehaw was supposed to be. I wish we could ensure our culture on Beehaw reflects our ideals but it’s starting to feel like they don’t and won’t.

          • DroneRights@beehaw.org
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            9 months ago

            Piracy is good for indie developers. If I was an indie dev, I’d rather have a million pirates talking about my game on social media than nobody talking about it. Because the more memes, reviews, and culture there is, the more customers it’ll draw.

            I heard a story about a youtuber who made a video about a 10 year old game. It was so old that he could show every single viewer his own download key and they could have all played it for free. But the website got so many people buying the game legitimately, it crashed. People like paying money for games they’ve heard is good. If you have a thriving pirate community, people will hear your game is good.

            • MJBrune@beehaw.org
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              9 months ago

              Yeah, I’ve heard this argument but the numbers don’t match up. Word of mouth from pirates just really doesn’t seem to amount to that much. It seems in general that pirates pirate popular games that already have that word of mouth and they don’t play unpopular games. If you search for a random 10-year-old less than 100 reviews game on Pirate Bay, it won’t pop up.

              • jarfil@beehaw.org
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                9 months ago

                Pirate Bay is not representative of the pirating scene, it only has the “tip of the iceberg” most popular stuff, and even then missing a lot of it. For a better view, check BTDigg… but even that is missing data from all the private trackers where more dedicated people are keeping the more obscure stuff, not to mention the not-torrent networks, which is where most of the scene is. Then you have private datahoarders who keep their stash off-line, but can make a copy available if you ask nicely.

                You could probably find any game ever published, even multiple version releases, if you contacted the right people.

              • DroneRights@beehaw.org
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                9 months ago

                If pirates aren’t pirating any unpopular indie games, then why would you be concerned about unpopular indie games being pirated? It seems like you described an issue, and then said it doesn’t exist.

                • MJBrune@beehaw.org
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                  9 months ago

                  I did not mention that the games were unpopular. In fact, I stated that they hurt any level of game developer.

                  • DroneRights@beehaw.org
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                    9 months ago

                    Evidently not all levels, since you said unpopular games aren’t pirated. You’re saying piracy only really hurts popular games that already have lots of legitimate customers, right?