Like when you dunk your head underwater and ambient noise becomes mediated through the water, can that be emulated digitally and how would that be approached?
Like when you dunk your head underwater and ambient noise becomes mediated through the water, can that be emulated digitally and how would that be approached?
We need a community for these types of questions I think. You probably want to put a low pass filter on and work from there.
Edit: !musicproduction@sh.itjust.works seems appropriate