For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?
There are so many parts to it as well - when the great shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.
Some electric BMWs do the same on the literal automobile, too. It’s an EV that sounds like a high performance ICE both inside and outside the car.
Can you buy different sound packs? I would want mine to make a “wub wub wub” sound…
I want mine to just scream “AAAAAAA-” continuously and base the volume on the speed
And if someone honks it should scream in fear too.