For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?
There are so many parts to it as well - when the great shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.
LOL great job on the background music
That was a very lucky find! I think I found it when looking for fart sounds until I opted to make them myself.
I really gotta find the energy to add some credits. Every asset is free of attribution, but still.