For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?
There are so many parts to it as well - when the great shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.
SCS, devs for Euro Truck Simulator 2, records sounds from the actual vehicles as well.