Xatolos@reddthat.com to Technology@lemmy.worldEnglish · 5 months agoDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.comexternal-linkmessage-square14fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.comXatolos@reddthat.com to Technology@lemmy.worldEnglish · 5 months agomessage-square14fedilink
minus-squareramirezmike@programming.devlinkfedilinkEnglisharrow-up0·5 months agohe was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake
he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake