I have been daily driving Linux for over two years now and I have switched distros many times. So, when my friend bought a new laptop, I convinced him to install Linux Mint on it. I asked him if he wanted to dual boot, he said no because it would fill up all his storage. We installed Linux Mint. The other day, he wanted to play FIFA 17 on his computer. After 5 whole hours of troubleshooting we were able to get FIFA running smoothly with some issues. Next, he wanted to play Roblox. I guided him through the process of installing Waydroid and libhoudini, only to discover that Roblox would run at 10 FPS. With Minecraft, it wasn’t any better. It took us 1 hour to get it working (not skill issue, he wanted to play cracked through Prism Launcher). Now, he wants to go back to Windows 10. I have already told him about dual boot, but he has only 256GB of storage and he wants to play a lot of games. What should I do? Install Windows to his laptop, install some other Linux distro, or try to convince him more about dual boot? Thanks in advance and sorry for the essay.
Linux doesn’t have good anti cheat, barely has any players, and is a constant source of noise on tech support forums (because most games aren’t made to work, they just kind of happen to).
You can’t do the same kind of anti cheat on Linux without risking losing a court case about you not sharing your kernel driver source code. Wine is built around swapping out DLLs (which is exactly what most cheats do) and code signing is practically non-existent. There’s no way to determine if someone isn’t messing with your game on Linux, so the moment someone develops a cheat on Linux you can choose between allowing cheats or disallowing Linux. Someone could invest in Linux specific anti cheat for the sliver of market segment it makes up, but it’s just not worth it.
Unfortunately, solving anti cheat server side just isn’t feasible anymore. It used to be, but these days it’s not an option if you intend to keep the game fun and want to make money as a publisher. Single player games and local co-op are a different story, but in my experience those tend to work most of the time.
There’s no way to completely avoid cheaters and I really don’t get why there’s so many windows games that want Kernelmode access. You could still read the memory and emulate inputs based on that or draw something on the screen. It’s probably just causing the cheaters who want to download something and win to get more viruses (which most probably deserve assuming the viruses aren’t too bad), while the game company gets closer to being indistinguishable from a virus itself.
Reading memory is, if the anti chest mechanism is working, not possible without detection. That’s what the kernel mode driver is for, among other things (like detecting spoofed hardware sending fake inputs, hypervisor detection, etc.).
There’s always the analog hole (just point a camera at a screen, together with a keyboard hooked up to an arduino) but software cheats can be prevented quite effectively. There’s a reason cheaters pay three or four figures for a cheat in their “favorite” game, it’s not just good ol’ Cheat Engine trainers anymore.