• Fubarberry@sopuli.xyz
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    6 months ago

    If steam did allow transfers this way, I can imagine it being a new type scam where people fabricate death documents to steal steam accounts.

      • Fubarberry@sopuli.xyz
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        6 months ago

        Oh for sure, but it’s definitely a concern for stuff like this. It’s a lot easier for valve to just expect people to pass login info down as a way to pass on an account.

        Valve actually migrating purchases from one account to another risks upsetting publishers, and requires whole new policies on how to verify death and verify who should receive the account. Finally there’s the risk of scams and having to resolve them. Overall it’s a lot of headache for valve, I’m not surprised they’re not jumping to offer it officially.

    • PM_Your_Nudes_Please@lemmy.world
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      6 months ago

      Realistically, the transfer would likely need to be set up ahead of time via the account holder. For instance, my password manager has a function to allow me to designate a beneficiary. But importantly, that beneficiary assignment must come from my account before I die. If I die without designating a beneficiary, there’s nothing my family can do to gain access to my password vault. Only the accounts I have designated will be able to gain access.

      In other words, in order to falsely designate a beneficiary, they would already need access to my account. And at that point, they wouldn’t need to deal with death certificates and beneficiaries, because they already have access to my account.

    • MudMan@fedia.io
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      6 months ago

      I’d like you to read what you just wrote very slowly and imagine it’s somebody else saying it, just to visualize if it’s an absolutey bonkers thing to say.

          • Kairos@lemmy.today
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            6 months ago

            Yes, I know, and people should have access to them. Just share passwords with loved ones and they can take the items out eventually. Steam needs to do things like this because publishers are assholes who want it.

            • MudMan@fedia.io
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              6 months ago

              This is absolutely not true. The publishers get very little of a say on what Steam does, as evidenced byt he fact that a bunch of them, including Activision and EA, arguably the two most powerful third party publishers, left in a huff over fees and microtransaction revenue splits… and then came back because Steam is the only game in town.

              So no, Steam isn’t the good guy having their arm twisted by evil publishers, they are a large corporation that invented most of the practices in both digital distribution and games as a service, including this one.

    • BananaTrifleViolin@lemmy.world
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      6 months ago

      True but ultimately this is about ownership - we don’t own our games. We license them - that is what is lost with Steam and DRM, and moving away from physical media.

      GOG is an alternative in that you can download and back up the installers for your games (mostly) but even then do you own your ganes?

      • jqubed@lemmy.world
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        6 months ago

        You’ve never owned your games. You owned the media they came on but legally you only ever had a license to use the software. Depending on the license agreement (the thing where most people click “I agree” without reading) you had more or fewer rights, such as transfer of license, but the way things work legally ownership of software seems to mean the more of the copyright ownership. Maybe like a book: you own your copy of the book but you don’t have the rights to print more books or make a movie based on the book.

        • CheeseNoodle@lemmy.world
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          6 months ago

          With physical media those licenses didn’t materially matter though because a contract you can’t read until after a purchase is automatically void in court.

          • piccolo@ani.social
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            6 months ago

            Copyright is automatically applied rather you want it or not. Licenses are granting you permissions to use the media without violating their Copyright. Having a physical copy simply means a publisher cant restrict access to your copy because they turned off their servers… (atleast before the age of zero day patches…).

              • piccolo@ani.social
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                6 months ago

                Actually the original meaning was the way I intended.

                The term “zero-day” originally referred to the number of days since a new piece of software was released to the public, so “zero-day software” was obtained by hacking into a developer’s computer before release.

                • KairuByte@lemmy.dbzer0.com
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                  6 months ago

                  Using “updated” terms intending them as their original meaning is not usually the best plan… Like me saying “that’s an awful haircut” but using awful as the near synonym for awesome.

          • jqubed@lemmy.world
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            6 months ago

            Which is why those license agreements generally had a clause that if you disagreed you could return the software with all the media for a full refund.

            I’m not saying it’s the right way, just that’s how it’s been structured legally. Of course, in the days of physical media with software that couldn’t phone home it was harder to enforce those licenses if people didn’t strictly adhere to them. The software companies didn’t generally find it worth going after individuals if they found out about violations either. Corporations, on the other hand… I worked once at a media company that Adobe caught running a lot of unlicensed software. The story went that it was so bad at the main office their auditors found a copy of After Effects or something similarly ridiculous on a computer that was used as a cash register in the corporate cafeteria. That was very much worth Adobe’s time and money to get the lawyers involved, and became a very expensive problem for my employer. I wasn’t involved in the problem, but I had to check and clean my local office, where we found about a half-dozen computers with unlicensed software.

            • Aceticon@lemmy.world
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              6 months ago

              It makes no difference.

              They’re trying to impose an obligation or task on a customer after the purchase, even if it’s only the customer having to go through the trouble of getting the refund (which is a task they were not informed about before the purchase).

              If it’s not before the sale it’s void and even in some cases before the sale (for example bait and switch, were you’re mislead with fake contract conditions until the last minute) it’s void.

              The whole point is that they must be clear upfront about any conditions attached when the customer is making the decision to buy and adding any conditions after the sale is not acceptable even if the seller gives options (such as refunds) because the customer has a right to use the product under the conditions at the time of the sale and cannot legally be forced otherwise, including forced to refund.

        • MudMan@fedia.io
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          6 months ago

          Owning media and owning the copyright to the media aren’t the same thing. There is a well recognized right to resell and transfer physical media, regardless of what the EULA says. You can’t sell more copies, but you absolutely sell (or gift, or leave in a will) the copy you have. The question here isn’t whether you should have a copyright on your digital purchases, it’s whether your rights to digital purchases should be analogous to your physical purchases.