Why are you using wireless for audio on a game where timing of sound is extremely important?
I’m sure there’s low latency wireless connections, but I use my headphones for more than just games and never experienced a wireless audio connection that didn’t lag behind what was actually happening.
Pointless soapbox, I know, I just don’t understand wireless for most things between clarity, latency, battery, and reliability.
Because especially the battery part annoyed me I got a “SteelSeries Arctis Pro Wireless” (don’t get the Nova Pro, it needs propriety software and doesn’t work well with Linux from what I heard) and it’s awesome. The battery is not an issue since it has exchangeable, rechargeable batteries that last around 10h and there is no noticeable latency.
It supports Bluetooth and charging via USB-C as well so you could use it as a headset.
Why are you using wireless for audio on a game where timing of sound is extremely important?
I’m sure there’s low latency wireless connections, but I use my headphones for more than just games and never experienced a wireless audio connection that didn’t lag behind what was actually happening.
Pointless soapbox, I know, I just don’t understand wireless for most things between clarity, latency, battery, and reliability.
I’m wired all the way for my computer gaming
As you said yourself, there are certain low-latency solutions that pretty much eliminate any disadvantage that wireless headphones could have.
But they don’t use Bluetooth.
Because especially the battery part annoyed me I got a “SteelSeries Arctis Pro Wireless” (don’t get the Nova Pro, it needs propriety software and doesn’t work well with Linux from what I heard) and it’s awesome. The battery is not an issue since it has exchangeable, rechargeable batteries that last around 10h and there is no noticeable latency.
It supports Bluetooth and charging via USB-C as well so you could use it as a headset.
IDK, for me it would just be another thing to worry about, adding extra weight and cost with almost no benefit.