The repository link on their website gives a 404 error on GitHub…
FatMan Un-Repacks my beloved
Is it really open source if it depends on proprietary service?
@pastermil @mr_MADAFAKA It’s the opposite: because there is a proprietary service we need an open source access to it.
There’s some value in having open-source clients to proprietary services. Of course ideally one would avoid using them, but since many are stuck with games they already purchased and the launcher was bolted on later in an update, it makes sense.
At the very least it probably doesn’t implement a lot of the telemetry, and it doesn’t require you to figure out how to make the launcher work under Proton, only the game.
Less proprietary is better than nothing.
At this rate, no EA game would be playable on Linux. They are adding kernel anticheat and blocking Linux players to most multiplayer EA titles, even old ones. They are literally robbing us money.
But thanks for the tool recommendation.
Microsoft is gonna close off access to their NT kernel, eventually. When that happenes all anticheat will have to be in userspace. I’d imagine at that point all of those games become Linux compatible.
My guess is that Microsoft will provide their own kernel level anticheat to game developers, using a secure API which will be impossible to emulate with Wine etc.
Fingers crossed m$ takes that option away as they’re threatening they might after the crowdstrike debacle.
Even if it doesn’t happen, all is not lost. Apex Legends for example, does in fact work in proton, meaning Respawn debilarately enabled proton support in their EAC config.
Battlefield meanwhile, is a complete shit-show I hear.
I do not trust EA, for example, Leagure of Legends (from Riot) always worked on Linux until some day they decided to implement Vanguard and screw all the Linux player base, so the same thing will happen with Apex Legends.
Yes. And no one should play EA games, because that supports such behaviour. They’re all shit anyway.