Why virtual reality makes a lot of us sick, and what we can do about it.

  • sub_ubi@lemmy.ml
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    1 year ago

    I know I’m not really in a virtual world. A helmet isn’t going to fool me.

  • greenskye@lemm.ee
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    1 year ago

    I feel like all I see in the VR space is endless articles on new hardware and basically nothing on quality VR games. I always thought I’d upgrade my Vive to an Index or something better one day, but so far the only compelling reason is HL: Alyx and I’m not spending that kind of money on a single game.

  • webghost0101@sopuli.xyz
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    1 year ago

    What kind of statistic is 40-70%? For women It “goes up to 80%”, where does it start then? The numbers, what do they mean?

  • MudMan@kbin.social
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    1 year ago

    People get very stuck on this part, and I genuinely don’t think it’s the issue.

    Look, l have very decent “VR legs” at this point, but I’m still not a likely spender and I don’t play long games in VR or crack out my headsets very often at all.

    The issue is not motion sickness or space or tracking stations. The issue is having to put something on my face and not being comfortably on my couch, free to go pee or get a snack without removing a thing from my face.

    And yeah, it’s uncomfortable. That’s part of it. A version of it that looks and feels like glasses would be less of a problem. But the thing is, those aren’t a thing that exists, they are not even an incremental step that we can get to at any point, and also TVs and monitors look just fine.

    VR is a neat trick, and I gladly keep my headsets around for any time when something actually interesting pops up. But it was never going to be the next big thing.

    • SamboT@lemm.ee
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      1 year ago

      Bigscreen Beyond is a new vr headset that is a little bigger than pool goggles. It’s manufactured based off of a lidar scan of your face, and is supposed to be very comfortable.

      Additionally full color passthrough is becoming more of a common feature so you can see the real world in good definition while wearing the headset. Also some models hinge the display upwards off of your face.

      We are getting there. Personally I play for hours a day. Sometimes multiple 4 hour sessions if it’s a free weekend for me. I agree we need more experiences. But it will come.

      • MudMan@kbin.social
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        1 year ago

        See? No, this is what I mean. It’s not this. It’s not even Apples insane thing.

        It’s not an incremental progression that will take us there. I will not pop out a headset of any kind and put it on my face as my default mode of engagement. Won’t happen. Not a thing.

        It could be shaped like pool goggles, it could have color passthrough, it could have perfect resolution and field of view, it could solve the nausea problem, it won’t matter. Because the reality is that anything that straps to my face and substitutes my normal free field of view is by definition and by design a secondary device.

        It’s cool that you like what they offer, and hey, unlike the weird people out there mourning Stadia you can still use all of these things.

        But a replacement for PCs, TVs or consoles they are not.

  • 5BC2E7@lemmy.world
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    1 year ago

    And you even have some vr fans just blindly claiming that all games should use gliding for movement and that having the option to teleport ruins the game even if they don’t use it. even though gliding (they call it natural locomotion) makes people sick because it’s obviously unnatural. They claim there is no need for movement systems that don’t induce motion sickness because it’s a matter of getting used to “natural locomotion” an anyone who doesn’t get better is because they are lying🙄.

    • deadcade@lemmy.deadca.de
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      1 year ago

      Although with most games, the accessibility options need to be there (even when they sometimes aren’t), some games incorporate their movement mechanics into gameplay heavily. Take BONELAB for example. Great game, but simply impossible to play for some people due to the movement. Adding teleporting (or really any accessibility movement option) would simply ruin it though, as the entire game is based around physics based interactions, walking, running, jumping, climbing, etc.

      • chakan2@lemmy.world
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        1 year ago

        Bonelab literally made me sick for hours. I tried to power through it and that’s when I realized VR wasn’t for me.

        It’s a slick game…but oof…I just can’t do it.