Two-dimensional vector graphics has been quite prevalent in recent Qt release notes, and it is something we have plans to continue exploring in the releases to come. This blog takes a look at some of the options you have, as a Qt developer.

In Qt 6.6 we added support for a new renderer in Qt Quick Shapes, making it possible to render smooth, anti-aliased curves without enabling multisampling. The renderer was generalized to also support text rendering in Qt 6.7, and, in the same release, Qt SVG was expanded to support a bunch of new features.

And there is no end in sight yet: In Qt 6.8 we are bringing even more vector graphics goodies to the Qt APIs. In this blog, I will share some details on the different ways vector graphics can be used in Qt, as well as the benefits and drawbacks of each.